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Je ne suis pas très chère, je suis même en-dessous du marché.

J'ai toujours cherché à mieux connaître mon corps, à identifier mes sources de plaisir et celles de l'autre. Quel que soit son métier, on vend une partie de soi. Je voulais qu'ils en aient pour leur argent, qu'ils rentabilisent chaque minute. Les shows duraient trois minutes, ils éjaculaient rapidement.

Je pensais aussi qu'il fallait faire tout ce que le client me demandait pour qu'il soit satisfait.

I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.

But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.

She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.

There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer.

“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!

” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.

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